![]() ![]() If you have Dungeonscape, you'll be familiar with the idea of an encounter trap: a trap that functions like a monster, activating repeatedly for a number of rounds on a set initiative account. If they trigger the explosive fireball, they're burned, roughed up, and pushed back 20 feet -right into the pit again. The players negotiate the first traps and reach the door. For example, suppose in our hallway with the fear/pit/ reverse gravity combo, there is a door 20 feet beyond the pit, trapped with an explosive fireball. Confusion and suggestion are good for this too, as are AoE damage spells modified with the explosive spell metamagic feat. You'll notice a theme here (apart from rudeness and cruelty, I mean): spells that force involuntary movement are preferred, because they can walk a PC into another trap in an unexplored area without giving him a chance to search for and disarm/avoid the trap. The fleeing character falls in a pit, takes damage, triggers a reverse gravity trap, falls through the ceiling, takes damage, the reverse gravity effect wears off and he falls back into the original pit, taking more damage. Those who fail their saves will run forward into the pit.Īlso, I am rather fond of placing reverse gravity traps at the bottom of pits, along with upside down covered pit traps in the ceiling. When triggered, the players will get hit with a fear effect from behind. Place the trigger for the fear trap about 1/4 of the way along the hall. Imagine a length of hallway with a fear trap at its entrance and a covered pit about 3/4 of the way along. You'll recall that characters who are running do not receive saving throws to avoid falling into covered pits. Also, fear traps are especially effective for combo traps, because they drive a specific adventurer behavior (running in panic). There is something fundamentally wrong about a merchant whose "welcome mat" says "Duck".Oooo! Provide trap examples from the shop the OP, I'm a major fan of permanent symbols. My wife, upon discovering this spell for the first time, trapped her character's shop so well that I used it as a template for a dungeon I ran in another campaign. Both download and print editions of such books should be high quality.Also, Fabricate is awesome for this purpose, if you don't mind putting ranks into Craft (trapmaking). Most newer books are in the original electronic format. Also, their file size tends to be smaller than scanned image books. ![]() ![]() These ebooks were created from the original electronic layout files, and therefore are fully text searchable. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. It's the problem of making a copy of a copy. ![]() Unfortunately, the resulting quality of these books is not as high. We essentially digitally re-master the book. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.įor printed books, we have performed high-resolution scans of an original hardcopy of the book. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition. ![]()
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